Drawing Backgrounds on The Game Boy Advance
When making your Game Boy Advance games, backgrounds will make up most of the world. You’ll use it for them environment, for buildings, and more. In this tutorial, you’ll learn how to use Butano Game Engine’s regular backgrounds.
Handling keypad input on the Game Boy Advance

Joypad Input with Butano is very simple. All of the hard-work is done for you. The engine provides functions for whatever you may need.
Debugging your GBDK-2020 game
As a Game Developer, you are destined to run into many bugs. These bugs will you great stress and confusion. The process of finding and fixing errors is called debugging. In this tutorial, I’ll show you how to debug your GBDK-2020 games.
Drawing sprites on the Game Boy Advance
Sprites are used to represent more of the objects in video games. We can move them around the screen, animate them, and more.
Troubleshooting common GBDK-2020 Errors
Game Development can be very difficult at times. Writing retro Game Boy games can have it’s own difficulties. There’s a lot of internal mechanics you need to have an understanding of. In this tutorial, I’ll troubleshoot some of the basic problem’s you’ll run into with the GBDK-2020 suite.
Butano Project Structure for Making GBA games
The Butano Game Engine has a basic structure you need to follow. This might sound limiting, but it makes getting started very straight forward, and easy to follow. In this tutorial, i’ll break down
How to Save Data in Game Boy Games
Giving players the option to save their data is another essential part of games. It allows the player to relax and continue their progress again, at a later time. It also allows the developer to make larger games.
Setting up Butano for Making GBA Games

Butano is a high-level c++ game engine for making games for the Game Boy Advance. This tutorial will help you get your computer up and running for GBA Game Development.
Basic Collision Detection in Games
Physics and Collision Detection are a very significant and complicated aspect of game development. A lot of math and complex equations eventually are needed. Fortunately, many games can use basic shapes to avoid complicated math.
Playing Music in Game Boy Games with hUGE Driver
Music and Sound Effects are an essential part game design. They set the tone for your game’s world. This tutorial will show you how to use hUGE Driver to play music in GBDK-2020 projects.