Debugging your GBDK-2020 game

As a Game Developer, you are destined to run into many bugs. These bugs will you great stress and confusion. The process of finding and fixing errors is called debugging. In this tutorial, I’ll show you how to debug your GBDK-2020 games.
Troubleshooting common GBDK-2020 Errors

Game Development can be very difficult at times. Writing retro Game Boy games can have it’s own difficulties. There’s a lot of internal mechanics you need to have an understanding of. In this tutorial, I’ll troubleshoot some of the basic problem’s you’ll run into with the GBDK-2020 suite.
Setting up Visual Studio Code for making Game Boy Games

Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications. There is some slight configuration needed to get it working with GBDK-2020.
How to play a sounds on Gameboy Hardware

Games would not be complete without proper sound. Good sound & music bring games to life. In this final part, we are going to go over how to play basic sounds in GBDK. This step will build on Part 4. Once you’ve completed this step, you’ll be ready to make ACTUAL gameboy games.
How to handle Gameboy Joypad input

Player input is an important part of games. It’s what separates games from videos. In step 4, we are going to draw a sprite to the screen and give the player control over that sprite.
Drawing and Moving Sprites in Gameboy Games

Along with backgrounds, every game needs sprites. These sprites can move around freely. Part 3 will extend the minimal template used in Part 1.
Drawing on the Background and Window Layers

Every game needs graphics. The next step in this tutorial is to show a background. Part 2 will extend from the minimal template used in Part 1. Besides during gameplay, backgrounds can be used as splash screens, large bosses, and even for menus.
Getting Started with GBDK 2020

In this first tutorial you will get your computer setup and ready for Gameboy game development. This is required before we can get into gameplay mechanics or Gameboy GBDK concepts.