Debugging your GBDK-2020 game

debugging your game boy games

As a Game Developer, you are destined to run into many bugs. These bugs will you great stress and confusion. The process of finding and fixing errors is called debugging. In this tutorial, I’ll show you how to debug your GBDK-2020 games.

Troubleshooting common GBDK-2020 Errors

common errors in game boy games

Game Development can be very difficult at times. Writing retro Game Boy games can have it’s own difficulties. There’s a lot of internal mechanics you need to have an understanding of. In this tutorial, I’ll troubleshoot some of the basic problem’s you’ll run into with the GBDK-2020 suite.

How to play a sounds on Gameboy Hardware

how to play sounds in GBDK

Games would not be complete without proper sound. Good sound & music bring games to life. In this final part, we are going to go over how to play basic sounds in GBDK. This step will build on Part 4. Once you’ve completed this step, you’ll be ready to make ACTUAL gameboy games.

How to handle Gameboy Joypad input

how to handle gameboy joypad input

Player input is an important part of games. It’s what separates games from videos. In step 4, we are going to draw a sprite to the screen and give the player control over that sprite.

Drawing on the Background and Window Layers

how to show a background in gbdk

Every game needs graphics. The next step in this tutorial is to show a background. Part 2 will extend from the minimal template used in Part 1. Besides during gameplay, backgrounds can be used as splash screens, large bosses, and even for menus.

Getting Started with GBDK 2020

getting started with the 2020 gbdk

In this first tutorial you will get your computer setup and ready for Gameboy game development. This is required before we can get into gameplay mechanics or Gameboy GBDK concepts.